Call of Duty Black Ops 7 Review: A question of getting the settings right
When you see “Black Ops 7,” you expect big things: a new campaign, slick multiplayer, zombies, maybe something different. And yes, the developers Treyarch & Raven Software have delivered plenty of content. But does Black Ops 7 hit the mark? In many areas, yes; in others, it stumbles. In this review, I’ll walk you through what works and what doesn’t, and I’ll also highlight some lesser-talked-about features you might not see in other posts.
What’s new & the setting
Black Ops 7 is set in the year 2035 and returns key characters like David Mason from past Black Ops lore. The campaign is built around a JSOC team investigating a high-tech threat in a city called Avalon.
There are three core pillars: Campaign (now with 1-4 player co-op), Multiplayer (6v6 standard plus 20v20 “Skirmish” mode), and Zombies mode.
Some of the relatively new/interesting features:
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Unified progression across Campaign, Multiplayer, and Zombies, so playing one mode helps your overall level.
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Movement tweaks: Players can aim down sights (ADS) while sliding, diving, or wall-jumping without needing the old Dexterity perk.
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The anti-cheat system (Team RICOCHET) claims strong results in the beta, with 99% of matches “cheater-free.”
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Some behind-the-scenes story: the campaign missions are heavily built for four-player co-op, which impacts the solo experience.
These are the fresh bits; now let’s break down each mode.
Campaign—Big ambition, mixed results
Black Ops 7’s campaign is ambitious. It’s a co-op (1-4 players) and pushes narrative and set pieces. However, many reviewers found that when you play it solo, it doesn’t quite deliver the traditional single-player feel.
What it does well:
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The production value is strong; the cinematics, voice acting, and setting in Avalon feel polished.
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Moments of flair where the high-tech setting and psychological twists come through.
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If you play with a squad, the co-op experience has more energy.
What it struggles with:
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Solo play suffers: lack of checkpoints, forced online connection, and missions designed around four people.
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Some reviewers say the story is underbaked and the structure repetitive.
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The campaign might feel like filler content compared to the strength of multiplayer and zombies.
So if you buy Black Ops 7 mainly for the campaign and you’re playing solo, go in with tempered expectations. If you have friends to squad up with, it’s more fun.
Multiplayer – The strong suit
Here, Black Ops 7 shines. Reviewers highlight gunplay, movement, and map design as a step up.
Highlights:
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Movement feels fluid, elevated by the ability to ADS while sliding/wall-jumping. The “omni-movement” feels like the Black Ops 6 era.
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Maps: A healthy mix of small, medium, and large maps. Balanced modes like 6v6 standard, plus bigger 20v20 (“Skirmish”) for variety.
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Loadout/customization: With unified progression, you’re less penalized for switching modes.
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Anti-cheat & stability: The RICOCHET system’s promise is comforting for competitive players.
Points to note:
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Some modes, like 20v2.0, may feel less polished than 6v6.
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The skill-based matchmaking (SBMM) system is still causing complaints; many players feel matches are too “pro” and less relaxed.
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If you play casually and expect easier matches, you might find it tougher than previous Black Ops entries.
In short: if you enjoy multiplayer shooters and want a tuned, modern experience, Black Ops 7 delivers. It may be its biggest strength.
Zombies & Co-op Modes—Undead fun
Zombies mode remains a beloved staple in the Black Ops sub-series. Black Ops 7 offers a strong showing here.
What’s good:
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The launch map “Ashes of the Damned” gets praise for its size, complexity, and atmosphere.
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Variety: In addition to the main Zombies map, there’s the “Survival” map, “Dead Ops Arcade 4” (top-down style), and more.
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The “Directed” mode returns (helping players navigate large maps), and the new “Cursed” mode offers tougher modifiers.
Where it could improve:
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At launch, the number of core Zombies maps is still limited (just one map at the time of review).
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Some players feel the reset of progression in Zombies is demoralizing (losing everything between seasons).
So if you’re a fan of co-op horde experiences, Zombies works well. Just know the initial offering is leaner than ideal.
Fresh angles & lesser-covered details
Here are some points you might not find in every review:
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AI-generated asset controversy: Fans noticed that several calling cards, emblems, and even art assets appear to be AI-generated, raising debate over art quality and corporate direction.
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Cross-mode progression and its implications: Because your XP unlocks and weapon attachments carry across Campaign, Multiplayer, and Zombies, your choice of mode becomes more strategic. For example, you may lean into Zombies initially to soak up XP, then head into multiplayer once you’ve unlocked key gear.
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PC requirements & anti-cheat hardware lock-in: On PC, the game requires TPM 2.0 and Secure Boot to play, as part of the anti-cheat strategy. That means some older rigs may not be able to play at launch.
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Campaign mission design for co-op means almost every trigger/event expects multiple players: This impacts pacing for solo players; dialogue and objectives assume a squad of four.
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Movement system rollback/improvement: The decision to allow ADS while wall-jumping/sliding returns a more dynamic feel. Many players said previous entries felt too constrained; here they’ve opened it up again.
These points give you additional insight into the game’s design philosophy and real-world usage, helping you decide if it fits your style.
Final verdict—should you buy it?
Here’s how I’d summarize:
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If you’re a multiplayer shooter fan, yes, Black Ops 7 is a strong pick. Gunplay is sharp, maps are solid, progression is smart, and the anti-cheat measures seem promising.
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If you’re a campaign solo player, you may feel let down. The campaign has ambition, but older single-player fans might realize this one isn’t built for tight narrative solo flow.
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If you enjoy co-op Zombies or squad play, it’s enjoyable—but expect fewer maps at launch and the usual progression resets.
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From a value perspective: Consider your platform (PC requirements), your mode of play, and whether you’ll get enough hours out of it to justify the full price.
In my view, Black Ops 7 earns a solid 7.5/10 (or whatever scoring system you prefer)—excellent in many areas, but not perfect. It delivers one of the better multiplayer experiences in the series, while the campaign drags it down a bit.
Tips if you play
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Start in Zombies mode to build XP and unlock weapons/attachments, then head into multiplayer once you’re comfortable.
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If you play the campaign solo, expect some frustration: no pause, no checkpoints, and many parts assume other players.
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In multiplayer, practice movement (wall jumps, slides, and ADS) early; this is where the game differentiates itself.
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Keep an eye on updates: developers have already committed to movement/perk changes (ADS while diving/sliding) and may patch early issues.
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On PC: Check if your system supports TPM 2.0 & Secure Boot. Otherwise, you may face trouble launching.
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If you’re casual and not a hardcore competitive player, look for deals or wait for discounts if the price feels steep, given the solo-campaign limitations.
Wrap-up
Call of Duty: Black Ops 7 isn’t a perfect game, but it’s a worthwhile experience, especially if you’re into multiplayer or co-op. It brings smart improvements in movement, design, and cross-mode progression, and it gives you a lot of options. But if you were buying purely for a solo campaign, you might come away a bit frustrated.
In the end, think of it like this: if the community, squad play, and competitive edge are your thing, dive in. If you want a strong, story-driven solo trip, maybe wait for a sale or additional post-launch content.
